Games as a service
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The overlooked keys to launching and sustaining games-as-a-service
As many GaaS have recently come to an end, Gamesight’s Yane An shares her golden guide to help teams build and evolve live service titles
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Will players tolerate Overwatch 2’s broken promises? | Opinion
By cancelling much of the sequel’s new content, and with other F2P options a click away, Blizzard’s choice is a huge risk
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The transition to live services continues | Opinion
Ubisoft’s latest growing pains show how hard it is to shift a company entirely towards live services – and whether consumers actually want this
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Single-player games deserve more than lip service | Opinion
Companies focused on live service games find it hard to justify heavy investment in single-player titles; it may be high time for firms to pick a lane and stick with it
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